Protfolio Archive

  • arabIdol

    Arab Idol Season 2 promo

    Studio MBC – Brand management Year 2013 Softwares Breakdwon From shot 1 till Nancy appear .. i did these tasks for Raghib shots: Tracking “SynthEye”, rotoscope, chroma key “for most of these shots” , background smoke creation “Houdini”, the blue smoke wave “Maya”, overall compositing....

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  • ramadan_mbcDrama

    MBC Drama – Ramadan promo

    Studio MBC – Brand management Year 2012 Softwares Breakdwon This promo was for MBC Drama … Ramadan season, I did it all i used Maya, Mentalray, Glass breaking using DMM, Nuke.

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  • ramadan___

    MBC Drama – Ramadan promo

    Studio MBC – Brand management Year 2012 Softwares Breakdwon This promo was for MBC Drama … Ramadan season, I did it all i used Maya, Mentalray, Realflow, Nuke.

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  • MBC_Misr

    MBC Misr – Countdown

    Studio MBC – Brand management Year 2012 Softwares Breakdwon In this countdown promo for MBC Misr first time launch, i did crowed (simulations, rendering) using maya ana mentalray , overall compositing

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  • activia

    Activia shanina commercial

    Studio Freelance with : “Montage Studio” Year 2012 Softwares Breakdwon This was a shot in an Activia Milk commercial, i did it all using Maya, Realflow, Nuke.

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  • joelle

    Joelle – MBC1 promo

    I made only compositing in 4 shots, i did color grading for these 4 shots, roto, compositing 3d layers and match it with the live footage..

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  • football_player

    R&D – Water football player: test_01

    I used realflow and lots of Python scripting to make the water emitted this way and to behave like this.

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  • Mbc_Drama_countD

    MBC Drama – Countdown

    MBC - Brand management, I just made liquid simulation with realflow, I used in this simulation the new Hybrido domain.

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  • fearFuture

    Fear the future

    MBC - Brand management, I made 2 sequences, Universal promo i did it all, second promo is Pixar... i just did the cracking effects

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  • Worldcup 2010

    Worldcup 2010

    MBC - Brand Management, I used massive to make the crowd simulation, shading and rendering these characters, And i used Nuke in compositing the rendered out passes

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